Bounty Hunter Tactics

Bounty Hunter Tactics

Turn based tactics PC game with realistic combat mechanics: fencing and weapon\armor interaction.
Tel Aviv, Israel
1 Follower

Übersicht

Phase
Idee
Teamgröße
1

Branchen

Spiele & Freizeit

Offene Stellen

1

Was uns antreibt

Mission

There is no "mission", it's a videogame. But very good one! I'm super passionate about it.

Problem

Current tactics turn-based games in medieval settings are very boring. Usually there are 2 pools: Armor an Health. The character dies when both are depleted. All the "fencing" solution is only in throw of dice: whether you hit or miss. It's very disappointing. References: Battle Brothers, Mordheim, Darkest Dungeon, Wartales, Blackguards, Dungeon Rats, Eisenwald, all sorts of RPGs.

Lösung

Our game's signature feature is its realistic combat mechanics: even the most powerful and skilled fighter can be killed with a single blow; conversely, sword strikes against heavy armor are practically meaningless. This is achieved through unique fencing mechanics, which give the game an unprecedented level of realism and immersion. The mechanics of character interaction are implemented through an interrupt system, allowing techniques such as parrying, riposte, volt, batman, feint, mouline.

Status

Erfolge

Team
Prototyp
Nutzer
Partner
Umsätze
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Team

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